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Sound Designer

Crafting visceral sound design, custom creature and weapon SFX, and signature sonic identities for AA and indie games—including Killer Klowns from Outer Space: The Game, Witchfire, Orcs Must Die! By the Blade, and The Karate Kid: Street Rumble.

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© Ricardo Cervantes. All rights reserved.

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ABOUT

Hi, I'm Rich Cervantes—a Senior Sound Designer and Audio Lead dedicated to crafting sonic identities that hit hard, elevate gameplay feel, and make worlds unforgettable. With experience spanning AA, VR, and acclaimed indie titles like Killer Klowns from Outer Space: The Game, Witchfire, Orcs Must Die! By the Blade, and The Karate Kid: Street Rumble, I specialize in designing expressive, high-impact SFX—from visceral combat and otherworldly creature vocals to detailed Foley and UI feedback.

Beyond hands-on sound creation, I thrive on leading audio direction, collaborating closely with cross-disciplinary leads, and mentoring fellow sound designers. Whether shaping sonic worlds at Teravision Games, directing audio through my independent studio Noise Dungeon, or founding Game Audio Latam to connect and elevate Latin American audio talent through events and showcases, I bring strong creative ownership and collaborative leadership to every production.

When I'm not designing sounds, I'm probably hoarding gachapon figures, arguing about which Sonic game has the best soundtrack, or testing how many synth layers are too many (hint: there's no limit).

Looking for a Sound Designer for your next title? Let's talk.



email: ricardo.cermon87@gmail.com                Download my CV here

WORK

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Killer Klowns From Outer Space

  • Sound Design (Weapons, Abilities & Gore SFX)

  • FMOD & Unreal Engine 5 Audio Integration

  • PC, PS5, Xbox Series X|S

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Orcs Must Die! By The Blade

  • Medieval Fantasy & Combat Sound Design

  • Unreal Engine 5 & Meta Quest VR Optimization

  • Meta Quest VR

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Pancito Merge

  • Custom Sound Design (SFX) & Tactile UI Audio

  • FMOD & Godot Audio Implementation

  • PC, Nintendo Switch, iOS, Android

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Nekome: Nazi Hunter Demo

  • Sound Design & Unreal Engine 5 Audio Implementation

  • PC, PS5, Xbox Series X|S

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Heaven Crawler

  • Mecha, Weapons & UI Sound Design

  • FMOD & Unity Audio Implementation

  • PC

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Eagle Knight Paradox

  • Mecha, Weapons Sound Design & Sonic Identity 

  • FMOD Audio Implementation

  • PC

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Hidden In My Paradise

  • Interactive Soundscapes & Tactile UI SFX

  • Unity Audio Implementation

  • PC, Nintendo Switch, iOS, Android

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Rolling Hills

  • Gameplay, Foley & UI Sound Design

  • PC, Xbox Series X|S

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Witchfire

  • Dark Fantasy Sound Design & Monster Vocal Design

  • Ambient Soundscapes & UI Audio

  • Unreal Engine 4 | PC (Steam, Epic Games Store)

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Disney Dreamlight Valley

  • Fantasy Vocal Design

  • Unreal Engine 5 |

  • All Current Platforms

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Dig Dig Dino!

  • Retro SFX & Cinematic Sound Design

  • Playdate, PC

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Dilemo

  • Arcade & UI Sound Design

  • iOS, Android

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Castlebound

  • Signature Sound Design & Sonic Identity

  • Wwise & Unity Audio Implementation

  • Nintendo Switch 2, PC, Xbox Series X|S

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Mexican Ninja

  • Combat, Foley & UI Sound Design

  • FMOD & Unity Audio Implementation

  • PC

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Uppercute

  • Gameplay, Foley & UI Sound Design

  • PC

The Karate Kid: Street Rumble

  • Combat SFX & Audio Implementation (FMOD / Unity)

  • PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch

Founder & Community Lead — Game Audio Latam

I founded Game Audio Latam to build a bridge between Latin American audio professionals and the global games industry. Our community produces educational resources and podcasts in Spanish, hosts monthly developer Q&As through our Video Game Club, and organizes live meetups and panels with studio directors across disciplines to foster mentorship, networking, and career growth.

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  • Spotify
  • Youtube
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